When you start out the game, you're in combat with gargoyles. Kill them off, obviously. After combat, pick up any items from them and talk to Lord British.
Here comes the first protection : Prove you're the true avatar by answering the questions.
Subject | Answer |
Trolls | Endurance |
Tanglewine | Pod |
Headless | Wizard |
Hydras | Nightshade Mushroom |
RotWorms | Torch |
Sea Serpent | Fireball |
Wisp | Firefly |
Squid | Beak |
Silver Serpent | Tomb Walls |
Reaper | Enchanted Forest |
Once you've answer correctly, LB will explain what has been
happening since your last visit to Britannia.
Then he
gives you your first quest - free the
shrines.
Nystul (Lord British's mage) will
tell you to bring the book Iolo is carrying to
Mariah at the Lycaeum.
Make sure you ask him about the stone you're carrying, you can't use it until Lord British explains it to you, but if you want to know more....
By using this stone, you can visit all the major cities and shrines without a sea-going vessel, with the exception of Buccaneer's Den which you can reach by ship or through the the dungeons (see the Dungeons Maps ).
The Orb of Moons is like carrying around a multipurpose moongate, The Orb's Chart shows your destinations depending on where you use it.
There are 8 shrines, there place have moved just a little bit from U5 (see Britannia's Maps ).
To free the shrines you need...
...to have the rune for that virtue, and to know the mantra. By asking the mayors of towns, you can find out the mantras and the runes .
If you played Ultima IV and/or Ultima V , the mantras are the same.
Honesty | AHM | Justice | BEH | |
Compassion | MU | Sacrifice | CAH | |
Valor | RA | Honor | SUMM | |
Humility | LUM | Spirituality | OM |
Not all of the runes are simple to get to, ask the mayors - here's a short description :
Rune of Honesty - Buried with Beyvin, under Moonglow. how to:
Talk to Manrel to get the key to Beyvin's tomb. There is a secret door in the Blue Bottle Tavern that leads to the underground crypts. (There's a lot of other neat stuff down there too - take a couple of "Unlock Magic" spells down with you.)
Rune of Compassion - Ariana in Britain's Conservatory has it. how to:
You have to get permission from her mother Anya in the Blue Boar Tavern in Britain before she will give it to you.
Rune of Valor - In the Sword and Keg tavern in Jhelom. how to:
There's a mouse hole in the tavern. Go back to Lord British's castle and ask Sherry to join you.... yes LB's pet mouse. You'll find her at dawn in LB's room listening for stories, and at night wandering the castle. She can enter the hole in solo mode to get the rune out.
Rune of Humility - Tell Lord Antonio of New Magincia the name of the humblest person in the town and he will give you the Rune.
Rune of Justice - Stolen by a prisonner in Yew... you'll have to lie to get it back how to:
He has hidden it under a plant in The Slaughtered Lamb in Yew.
Rune of Honor - Standing on a pedastal in the middle of Trinsic.
Rune of Spirituality - Marney in Skara Brae has it in her Hope Chest.
Rune of Sacrifice - You must join the Musician Guild of Minoc how to:
Selganor of the Artisian's Guild in Minoc will only give it to you if you can play "Stones" on a panpipe. the mini quest:
Buy a yew log from Ben Hurlsom west of Yew. Take it to a sawmill and have it cut into a board. Take the board to Julia in Minoc, who will carve it into a set of panpipes. Finally, go to Gwenno (also in Minoc) who knows the numerical notation for Stones. (it's the same notation you used on the harpsichord you played in Ultima V , .) Go back to Selganor and tell him the notation.
Once you have all that stuff...
go free the shrines. To do this, you'll probably have to battle gargoyles. They are NOT easy to beat, at least not early in the game. (Magic and increased strength help.)
go up to the shrine and use the rune for that virtue. Chant the mantra, and the moonstone will be freed from the force field. Take it. Now, go do the same with the other shrines.
When you have enough experience to raise a level, meditate on one of the shrines. (Talk to it, and then chant the mantra.) Depending on the shrine you meditate on, one or more attributes will be raised. Assuming you have enough experience to raise a level:
Honesty | Intelligence + 3 | Justice | Intelligence and Dexterity + 1 each | |
Compassion | Dexterity + 3 | Sacrifice | Dexterity and Strength + 1 each | |
Valor | Strength + 3 | Honor | Intelligence and Strength + 1 each | |
Humility | None | Sprituality | Int., Str., and Dex. + 1 each |
After freeing all shrines, the next thing to follow up on is the Book.
As told, bring it to Mariah who lives at the Lycaeum (see Britannia's Maps ).
Here comes the second protection :
Prove you're a good magician
.
If you're an Ultima veteran you might answer well by memory.
Word | Answer |
Zu | Sleep |
Quas | Illusion |
Hur | Wind |
Jux | Danger |
Ort | Magic |
She will tell you what she knows, but needs the other half of a stone tablet to translate it. She directs you to the gypsies from whom she bought her half of the tablet.
There are two groups of gypsies. The group you want has a gypsy named Taynith and is led by Zoltan and are settling near Paws on the road between Britannia and Trinsic (see Britannia's Maps ). In addition to being a cheap source of reagents, Zoltan will tell you that the other half of the Stone Tablet was taken by the pirate Hawkins.
(Do you remember Master Hawkins ... he was a ShipWright in
Ultima V
, owner
of the HMS Plans?)
Best place to find a pirate is in
Buccaneer's Den, so that's the next place to go.
lives at Buccaneer's Den (see Britannia's Maps ). He sailed with Hawkins. He knows of the tablet, but will only talk about it to a member of the Thieves Guild and sends you to who says he's a provisioner.
is located behind the tavern, seek the secret passage in the kitchen. Mention the Guild to him, and he will accept you only if you can steal a belt from a former member called...
Phoenix .
She can be found in the sewers under Castle Britannia, which is connected with the cave behind Budo's house (see Dungeons Maps ). Don't fight her to death, Phoenix wields two glass swords. You can either cast a Pickpocket to steal the belt or use an invisibility ring and kill her.
Glass swords used by Phoenix are great in combat: it kills
with one blow (255hp of damage) (see
Weapons
)...
keep one: you'll need it later (see
Needed Objects
).
Take the belt back to Homer, who will tell you the tablet is with Hawkin's buried treasure. The treasure map was torn into nine pieces, and you (of course) have to go find them.
Homer has told you where to find some of the map pieces. Click the icones to reveal next row
See
Dungeons Maps
for
Shame, Wrong and Buccaneer's Den.
See
Britannia's Maps
for
Dungeons entrance location, and other places listed.
Sandy, the cook in Trinsic, knows the wherabouts of the last pieces. He'll trade the information for a dragon's egg to cook a Magincia Pastry.
Did you visit the Britannia's Museum ? If so you've heard
about Gertan and the egg if donate.
Gertan is healing
at Cove, he will tell you that the Dungeon Destard is the
place of Dragons.
Kill spells work great on dragons,
but be ready - they can cast many of the same spells you can.
See
Dungeons Maps
for
Destrard entry.
See
Britannia's Maps
for
Cove location.
Click here to reveal in the above table the places Sandy will give you ( Known places above ).
Go back to the group of Gypsie you've already met near Paws. Arturos will sell it for 100gp (50 if you bargain)
To join the Serpent's Hold Warriors Guild, you need to
build your own shield.
See Gherick at Siegecrafters of
Serpent's Hold. Bring him a curved heater with a serpent on
it (see
Weapons
to
known where to buy one), a gold nugget (may be found in
Despise), and a magic gem (sell at nearly every
provisionner place).
From these objets, Gherick will
make a Magic Shield (once only: don't dream).
In fact,
you can directly give a Magic Shield to Morchella. You can
steal one at Magincia, under a plant.
Return to Homer with the eight pieces, who tells you he had the ninth piece all along. He will tell you how many paces to walk, and where to dig. Buy a shovel at the Thieves Guild, arrange the map on the floor so the lines are lined up, and you should see an island with an X on it. (South of New Magincia)
The three rocks Homer spoke of are on the eastern shore; from there walk 3 south, 9 west, and then 12 south. Dig to the south (where is always an hydra when you walk from the stones) and enter the hole.
There are a lot of traps set, so be careful. You can use
"vanish" spell to get ride of the traps your
avatar walk on, so the party has a free path.
When you
get to a place that says "Drop to your death" you
will have a few passages to choose from. Take the hole with
the gold nugget next to it - all others will land you in
lava. (see
Dungeons Maps
)
Once you find the treasure room, take the Storm Cloak (see Magic Items for hints on own to use it), the Tablet piece, and the Magic Fan (see Needed Objects for hints on own to use it). Anything else in there, while not technically yours for the taking, is up to you.
Once done there, take the Storm Cloak to Homer (didn't you swear ?).
Bring the tablet to Mariah, and she will translate the Book
of Prophetie
She will tell you what the Book of
Prophecy says, which is the reason the gargoyles are
attacking.
She will then send you to Sin'Vraal (See
Britannia's Maps
for
Sin'Vraal's place who didn't move since
Ultima V
).
Sin'Vraal was believed, up until now, to be a daemon.
(... particularly in
Ultima V
where
he was one... know we know why he was so friendly ;-).
He will give you some more information, and send you to
gargoyle world via Hythloth.
(See
Britannia's Maps
and
Dungeons Maps
for
Hythloth location and maps).
He will also tell you of a
Gargoyle Shrine that can only be reached by air. Gargoyles
can fly to it - you can't.
So, you have to find a way
to fly.
Through talking to various people you may have picked up information about flying......
Normally you should go to the Lycaeum to ask the
librarian.... then search the library maze
(see
Unachieved part of
Dungeons Maps
);
But you can also talk to Selganor or Isabella in Minoc.
Selganor is the third protection:
Reagent | Answer |
Mandrake | Silver |
NightShade | Cap |
Ash | Volcanic Eruption |
Pearl | Kinetic Propellent |
You will be told to find the body of the balloonist in the
castle of Sutek the Mad.
Sutek has moved since
Ultima V
(during which he wasn't mad and was a great magician). He
leaved his island (which is the Pirate Island of the Ultima
VI) and took in Blackthorn's old palace (see
Ultima V
).
See
Britannia's Maps
east
of the Avatar Island.
As you step on Avatar's Island you're welcomed by killer rabbit (like in Monthy Python's Holy Graal). That a good place to make experience points (two heads cows and crocodiles are good too), use solo mode for the character you wish to raise the experience.
Sutek has replace the huge Blackthorn's Palace by a kind of
mage tower.
You'll need either a powder keg or an
Explosion spell to blast the door open, then use
Telekinesis to lower the drawbridge.
From there look for secret doors on walls that take you to the north, a room with switches to raise the portcullises, and eventually you'll find his laboratory. You'll learn from Sutek that the balloonist is in the dungeons below the palace.
South of the laboratory is the ladder leading down. Switches will open doors, but don't touch the levers unless you want to fight useless battles. The southern ladder will take you to Pushme Pullyu after a secret pasage.
(My pall !!!!! Read my U6 Bug page to understand why I say that.)
One head always lies, the other speaks truth. Good place to save your game, cause the wrong path takes you to Buccaneer's Cave, with a long way back.
You'll find the balloonist's body on the fourth level down, with the plans still on him. (See Dungeons Maps )
According to the plans, you'll need 3 elements (Click the icones to reveal next row):
Use the plans to assemble the balloon, and head for Hythloth. Look at the Avatar Island on the Britannia's Maps
The Orb of Moons can take you quickly to the Gargoyle world (see The Orb's Chart ), but at this point, the Gargoyles still see you as a threat, and will attack.
You have to talk to Captain Johne first, who lives on the
lower level of Hythloth. (Heck of a place to live...)
Talk to him, who will tell you what he knows and give you a
scroll .. The Gargish Dictionnary
Use this scroll to be
able to communicate with the Gargoyles and read their language.
Upon exiting the cave to the Gargoyle world, you will meet
Beh Lem, the gargoyle child Johne spoke of.
He will
join you, and give you directions to his father, Valkadesh.
will explain the Prophecy, and that he believes there is a way of averting it. He will send you to Lord Draxinusom to surrender to the Gargoyles so you can travel freely within the city.
Surrender to Lord Draxinusom, telling him Valkadesh sent you. He will give you the Amulet of Submission, which you must wear at all times in the Gargoyle Realm (in fact you cannot unwear it). From there talk to Naxatilor the Seer.
He will tell you there are three meanings to sacrifice -
self, others, and valuables. Since sacrificing yourself is
what you have been trying to avoid, and you certainly don't
want to sacrifice your friends, you must sacrifice that
which is valuable.
The only thing of value to the
Gargoyles is the Codex, and Naxatilor will ask if you mean
destroying the Codex. Answer no, leaving only one
alternative - return the Codex to the Vortex, from where
you "stole" it back in Ultima IV.
Naxatilor tells you to seek out the Book of Rituals in the Hall of Knowledge.
The books will tell of two Vortex Lenses and the Vortex Box.
The Lens is in the Vortex Room, but it is cracked. The
Vortex Cube was stolen.
Take the lens to the
Lensmaker, who will fix it. Take the lens back to Naxatilor.
Naxatilor will tell you what else you need:
A concave
human build lens to match the Vortex Lens, and to consult
the Codex for final instructions.
You might have
already met Ephemeride... don't go see him yet, remember
that the Codex Guardians only let in people on a Sacred Quest.
Captain Bolesh at the Gargoyle healers will suggest you see the Temple of Singularity (The Gargoyles' version of The Temple of the Codex.). But how go there?
Go to the end of the trail north of the Gargoyle Altar
(quicker with
The Orb of the Moons
;-).
Use the balloon to fly over the montains in the
axe of the trail. You can either Wind Change spells or the
fan the wind to south (see
Needed Objects
) in
order to fly North.
You'll see the Temple, with the Book of Infinity, and the
stands for the Book of Prophecy (which you have and cannot
put back ..snif!) and the Book of the Codex (which is on
the Isle of the Avatar.)
Talk to the Temple and say
"quest." (if Temple don't wish to speak to you,
you'll need to meditate to each human shrine).
The
Temple will ask for whom do you seek the Codex. Since
you're trying to save everyone, the answer is
"all." It will tell you to seek out the shrines
of Control, Passion, and Diligence.
Visit the Gargoyles Shrines (see Dungeons Maps ), and talk to the statues of your first three enemies, Mondain, Minax, and Exodus. Each statue will tell you a mantra; combined the mantras form the Mantra of Singularity.
Go back to the Temple of Singularity, put them together, and say it to the Temple. It will send you on your way to the Codex.
The caretaker of the Hall of Knowledge will tell you to
find Stonegate.
Ultima V
veterans will know where this is, and remember it as the
old home of the
Shadowlords
.
Otherwise, see
Britannia's Maps
north
of Cove.
There is a family of Cyclops living there now; the father wants fish. Hungry?
Hungry ? ... Cup and Needle ! ... oups ... no he wants
fish!
Take a fishing pole, catch some fish by the water
(best result on boat?), and trade it to the cyclops for a key.
Cannot find it ? Where is that Cube?
The Vortex Cube is on the fourth level behind a secret wall (see Dungeons Maps ).
Now, you need to meet Ephemeride. He lives at Empath Abbey
(see
Britannia's Maps
).
(Find him in the morning or before dawn.... cause he's like
me : spend the night up and talk to nobody ;-)
To build
the Lens he needs a Glass Sword.
If you broke all
Phoenix's ones, search all dungeons, I've found one other
once (but don't ask where!)
You can use the Orb of Moons to get to the Codex in a hurry (see The Orb's Chart ; approach the Codex and read it.
It will give the final instructions: "To return the Codex to the Vortex, place a convex lens exactly midway between the Codex and the Flame of Singularity, so that the light from the flame converges on the Codex.
Place a concave lens between the Codex and the Flame of Infinity, so that its light diverges over the Codex.
Then place the eight moonstones within the Vortex Cube.
Set it on the ground in front of the Codex, and use it to return the Codex from whence it came."
(now wait 200 years for Ultima VII - The Black Gate)