Weapons & Armors


Fighting is still your main activity beside your quests. Get well armed and overwell protected and you'll be safe.

Armors

  Name Protect
(hp)
Weight
(stones)
Place Price
Magic Armor 10 7.0 Trinsic 350
Plate Mail 7 12.3 Britannia
Trinsic
120
100
Chain Mail 5 6.8 Britannia
Minoc
60
50
Scale Mail 4 4.8 Minoc
Serpent's Hold
70
75
Ring Mail 3 3.6 Minoc
Yew
35
35
Leather Armor 2 2.4 Britannia
Buccaneer's Den
Yew
40
40
35
Cloth Armor 1 0.9 Britannia
Buccaneer's Den
25
20
Guild Belt 0 0.5 - -
           

Helms

  Name Protect
(hp)
Weight
(stones)
Place Price
Magic Helm 5 0.8 Trinsic 200
Spiked Helm 3(4) 4.7 Serpent's Hold 25
Iron Helm 3 2.4 Britannia
Trinsic
20
15
Gargoyle Helm 3 2.6 Gargoyle -
Winged Helm 2 1 Minoc 20
Chain Coif 2 1.2 Minoc 15
Brass Helm 2 1.5 Yew 20
Leather Helm 1 0.4 Buccaneer's Den
Yew
10
7
           

Shields

  Name Protect
(hp)
Weight
(stones)
Place Price
Magic Shield 5 3.5 Dungeons n/a
Door Shield 4 4.0 Serpent's Hold 40
Heater Shield 3 3.5 Britannia 20
Kite Shield 3 3.6 Trinsic 25
Spiked Shield 2(4) 3.4 Jehlom
Serpent's Hold
25
25
Black Shield 2 2.0 Serpent's Hold 30
Wooden Shield 2 3.2 Encounters -
Main Gauche 8(1) 0.8 Buccaneer's Den
Minoc
Trinsic
25
20
20
           

Boots

  Name Protect
(hp)
Weight
(stones)
Place Price
Swamp Boots 0 0.3 Yew 10
Leather Boots 0 0.5    
           

Collars/Belt

  Name Protect
(hp)
Weight
(stones)
Place Price
Spiked Collar 2 0.2 Serpent's Hold 20
Necklace of Submission 0 ?? Gargoyles -
Ankh 0 0.1 - -
Snake Amulet 0 0.1 Lord British -
Gargoyles Belt 0 1.4 Gargoyles -
Guild Belt 0 0.5 Phoenix -
           

Rings

  Name Protect
(hp)
Weight
(stones)
Place Effect
Protection Ring 5 0.1 Dungeons armor
Regeneration Ring - 0.1 Dungeons +1hp/rd
Invisibility Ring - 0.1 Dungeons inv.
Normal Ring - 0.1 Dungeons -
           

Weapons

  Name @dist Damage
(hp)
Weight
(stones)
Place Price
Glass Sword 255 1.3 Dungeons -
Triple Crossbow @ 12x3 2.5 Serpent's Hold -
Electric Wand @ 30 0.5 Dungeons -
Halberd @2 30 8.2 Serpent's Hold 100
Fire Wand @ 20 0.6 Dungeons -
Magic Bow @ 20 1 Britannia 300
Two-Handed
Sword
20 3.4 Britannia
Trinsic
90
75
Two Handed Axe 20 4.7 Serpent's Hold
Trinsic
Yew
50
55
45
Two Handed
Hammer
20 6.3 Trinsic 50
Morning Star @2 15 2.4 Minoc
Serpent's Hold
40
Sword 15 1.4 Britannia
Trinsic
50
40
Mace 15 1.8 Minoc
Trinsic
35
Crossbow @ 12 2.0 Britannia
Jehlom
40
Bow @ 10 1.0 Britannia
Jehlom
30
Throwing Axe @ 10 1.1 Buccaneer's Den
Serpent's Hold
Yew
20
15
12
Spear @ 10 1.2 Britannia
Yew
20
12
Main Gauche 8(1) 0.8 Buccaneer's Den
Minoc
Trinsic
25
20
20
Boomerang @ 8 0.6 Gargoyles -
Club 8 1.5 Buccaneer's Den
Jehlom
Trinsic
Yew
10
Sling @ 6 0.6 Britannia 10
Dagger @ 6 0.4 Buccaneer's Den
Jehlom
Minoc
Yew
10
Spiked Helm 4(3) 4.7 Serpent's Hold 25
Staff 4 2.5 Dungeons -
Flask of Oil @ 4 0.5 Buccaneer's Den
Jehlom
4
2
Spiked Shield 2(4) 3.4 Jehlom
Serpent's Hold
25
Arrow - 0.1 Britannia
Jehlom
4(dozen)
Bolt - 0.1 Britannia
Jehlom
4(dozen)